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Dungeons & Dragons 5th Edition System Reference Document documentation. Until this grapple ends, the target is Restrained, and the octopus can't use its tentacles on another target. Ink Cloud (Recharges after a Short or Long Rest). A 20- foot radius cloud of ink extends all around the octopus if it is underwater.


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WIS 10 (+0) CHA 4 (-3) Skills Perception +2, Stealth +4 Senses darkvision 30 ft., passive Perception 12 Languages — Challenge 0 (10 XP) Hold Breath. While out of water, the octopus can hold its breath for 30 minutes. Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater. Water Breathing.


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10 Int 3 Cha 4 Skills: Perception +2, Stealth +4 Senses: darkvision 30 ft., passive perception 12 Languages: error Challenge: 0 Traits Hold Breath. While out of water, the octopus can hold its breath for 30 minutes. Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater. Water Breathing.


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Skills Perception +4, Stealth +5. Senses darkvision 60 ft., passive Perception 14. Languages --. Challenge 1 (200 XP) Hold Breath. While out of water, the octopus can hold its breath for 1 hour. Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater. Water Breathing.


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Actions Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. Ink Cloud (Recharges after a Short or Long Rest).


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Explore Monsters Character Spells Magic Items in: Monsters, Beast, CR 1, Monster Manual Giant Octopus Sign in to edit From Monster Manual, page 326. Categories Community content is available under CC-BY-SA unless otherwise noted. From Monster Manual, page 326.


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Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 ( 2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16 ). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius.


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An octopus is an omnivorous predator that feeds on fish, crustaceans, mollusks, and other aquatic animals. It uses its tentacles to catch and manipulate its food, and its beak to tear it apart. An octopus also scavenges for dead or discarded food, and sometimes raids human fishing nets or traps.


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Statistics, Actions, Traits and Abilities of the DnD 5e monster 'Octopus' Deck of Dungeons Blog. RPG Tools. Dungeon Generator D&D 5E Loot Table Generator D&D 5E Item List D&D 5E Spell List D&D 5E Monster List. Downloads. D&D 5e Spell Cards. Octopus. Small beast, unaligned. Challenge: 0 / XP: 10. Armor Class: 12.


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New Player Guide Subscribe Monsters Octopus Monster Rules Create A Monster Browse Homebrew Octopus Octopus Small Beast, Unaligned Armor Class 12 Hit Points 3 (1d6) Speed 5 ft., swim 30 ft. STR 4 (-3) DEX 15 (+2) CON 11 (+0) INT 3 (-4) WIS 10 (+0) CHA 4 (-3) Skills Perception +2, Stealth +4 Senses Darkvision 30 ft., Passive Perception 12


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While out of water, the octopus can hold its breath for 1 hour. Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater. Water Breathing. The octopus can breathe only underwater. Actions. Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the.


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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target. Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater.


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From Monster Manual, page 333. Hold Breath. While out of water, the octopus can hold its breath for 30 minutes. Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater. Water Breathing. The octopus can breathe only underwater. Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


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Octopus Small beast, unaligned Armor Class 12 Hit Points 3 (1d6) Speed 5 ft., swim 30 ft. Skills Perception +2, Stealth +4 Languages — Challenge 0 (10 XP) Hold Breath. While out of water, the octopus can hold its breath for 30 minutes. Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.


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Giant Octopus - DnD Wiki | Dungeons and Dragons (D&D 5E) >> >> Giant Octopus Large beast · Unaligned Armor Class: 11 hit Points: 52 (8d10 + 8) Speed: 10ft., swim 60ft. Str 17 Dex 13 Con 13 Wis 10 Int 4 Cha 4 Skills: Perception +4, Stealth +5 Senses: darkvision 60 ft., passive perception 14 Languages: error Challenge: 1 Traits Hold Breath.